![]() ![]() That complaint is all the more evident on the Switch, where Torchlight II is not only cheaper, but performs better. I scored Torchlight III more generously than most when it launched a couple weeks ago, but I did point out the game’s inability to escape from under Torchlight II’s shadow. I bring this up, because I still see more people in the lobby/hub of Trevail Point on PC than I do on the Switch, which is concerning knowing how heavily Torchlight III relies on multiplayer to enhance the overall experience. That said, there isn’t any crossplay to speak of, which feels like a massive wasted opportunity for a game that is barely breaking above 1,300 peak players on Steam alone. Torchlight III at least works well with a controller, and the network features function well enough if you’re keen to play with friends. Mix in the various bugs, such as whole areas refusing to load (even while offline), and it’s clear the port wasn’t ready for release. For a game with as many loading screens as Torchlight III you’d assume load times would have been a priority, but you’ll spend more time waiting to play than actually playing. Menus take forever to load, and hopping between Torchlight III’s various instances can take upwards of a full minute. ![]() Torchlight III on the Switch frequently freezes and stalls out, leading to cheap deaths and frustrating losses. The game chugs in both handheld and docked modes. Echtra Games were facing an uphill battle, but I still can’t shake the feeling they gave up on this port before reaching the summit. Part of this of course has to to do with the Switch’s hardware: Torchlight III requires a quad-core CPU that can at least reach 2.5 Ghz, and the stock Switch CPU barely hits 2.0 Ghz on a good day. While some could argue that’s the case for Torchlight III overall, the Switch port does not hold up well. Torchlight III on the Nintendo Switch is a mediocre port that was clearly pulled from the oven too soon.
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